Posted on October 20, 2008 at 03:13 PM in In the News | Permalink | Comments (3) | TrackBack (0)
The big news today is that Apple has finally dropped the non-disclosure agreement affecting iPhone software. The change affects only released iPhone software. The NDA was severely restricting communication about Apple's iPhone software, development, even preventing the release of tutorials and books, so many people are happy to see it go. Developers should expect to see a lot more useful material coming out on how to build iPhone apps now that the NDA is history.
Posted on October 01, 2008 at 12:11 PM in In the News | Permalink | Comments (0) | TrackBack (0)
MacRumors is reporting that one developer's app has been rejected for being "of limited utility." The app appears to be a simple gag app, but as I've not downloaded it, I cannot be completely sure as to its utility. If Apple is indeed starting to reject apps that have less-than-great functions, then it signifies the start of a huge shift in how developers will approach the iPhone platform and the App Store.
Posted on September 04, 2008 at 12:31 PM in Essays, In the News | Permalink | Comments (1) | TrackBack (0)
One developer is reporting that monthly reports are now available to developers who had sales during July. As always, good luck to all developers out there. If you are willing to share your numbers with the iPhone App Entrepreneur, please email tom@iphoneappentrepreneur.com. Those with high numbers willing to share their strategies can leave suggestions in the comments.
Posted on August 12, 2008 at 01:39 PM in In the News | Permalink | Comments (0) | TrackBack (0)
John Casasanta from Tap Tap Tap, the maker of Tipulator and Where To? has written an incredible post describing his application's sales numbers. I encourage every developer to check it out. John includes the amount Tap Tap Tap has spent on marketing and how that affected his sales, as well as some background on why he has decided to share this information. Mad props to John and Tap Tap Tap for sharing this.
Posted on August 05, 2008 at 09:33 AM in In the News, marketing, number crunching | Permalink | Comments (0) | TrackBack (0)
9to5 Mac and Macrumors are reporting on developers being pleasantly surprised by their daily download stats. Eliza Block, developer of the crossword puzzle app 2 Across, found that the last three days numbers showed her downloads at around 400 per day, putting her earnings per day near $1800.00. Impressive statistics, and undoubtably a happy surprise for Eliza. I hope other developers are also doing as well, and as always, good luck.
Posted on August 01, 2008 at 12:19 PM in In the News | Permalink | Comments (0) | TrackBack (0)
via MacRumors
Posted on July 31, 2008 at 03:48 PM in In the News | Permalink | Comments (0) | TrackBack (0)
Pinch Media has launched RSS feeds for those looking to keep up-to-date on App Store activity. Two feeds, updated hourly, track new and updated applications in the App Store, while two other feeds, updated nightly, will track the Top 100 Paid and Top 100 Free applications.
Posted on July 16, 2008 at 01:27 PM in In the News | Permalink | Comments (0) | TrackBack (0)
Posted on July 14, 2008 at 10:00 AM in advice, In the News | Permalink | Comments (0) | TrackBack (0)
Apple announced that they have sold 1 million iPhone 3Gs in the first weekend, and App Store downloads have topped 10 million. Congratulations to all the developers who got to participate in the launch, I hope all your apps have done well. To those still waiting to be approved, don't worry, there are plenty of phones to be sold and customers to find. If any developers would like to share their experiences, please feel free to email me at tom@iphoneappentrepreneur.com.
Posted on July 14, 2008 at 09:22 AM in In the News | Permalink | Comments (0) | TrackBack (0)
Users are reporting that some apps have already dropped their prices. I'm not surprised in this case, Tetris was overpriced at $14.99, and most likely is still somewhat overpriced at $9.99. While this sucks for users who purchased at the higher price (I'm not sure what the policy is on returns), its definitely a good move by the developers and shows they're keeping track of sales and public sentiment. It was better to change the price now before all U.S. iPhone 3G buyers stampede into the store than to change it later and face even larger user outrage.
Posted on July 10, 2008 at 11:21 PM in In the News | Permalink | Comments (2) | TrackBack (0)
Rest easy folks, because your monetization strategy is safe. I've double checked, and there are numerous apps currently in the App Store that serve up advertising to users or require users to buy a subscription. I couldn't find an app that required a user to buy a subscription upfront, instead it included a year with the App Store purchase. Presumably, after a year they will direct users somewhere else later, or possibly they're going to have to purchase the app again (if I was the user, hopefully the former, its less annoying). I've also found people selling free and premium versions where paying for the application removes the advertising.
Posted on July 10, 2008 at 10:26 PM in In the News | Permalink | Comments (0) | TrackBack (0)
MacRumors (and others) are reporting that Apple is showing download stats for applications in the App Store. Its not known how quickly these are updated, or how accurate the stats are, but developers should be relieved to know they will have some idea of sales numbers and sale rate for their iPhone applications. Developers not using analytics code can use Apple's numbers to calculate their rate of sales per day, and should be able to discern any increases or decreases over time by noting each day's numbers.
Posted on July 10, 2008 at 04:04 PM in In the News | Permalink | Comments (0) | TrackBack (0)
Silicon Alley Insider is reporting that Apple has asked developers to send in their applications today for testing and approval before the July 11 launch. Problem is, if you haven't been accepted into the $99 developer program, then you won't be able to submit your app. SAI is also reporting there's a six month wait to be accepted into that program, which is a huge problem.
Posted on June 30, 2008 at 07:06 PM in In the News | Permalink | Comments (0) | TrackBack (0)
TechCrunch wants your iPhone demo video. They’ll hold the press release until the App Store launches, and then feature the best ones on TechCrunch, as well as include them in an iPhone App directory on the site. Meanwhile, iLounge has announced the Quest for the Best iPhone App Contest, which will highlight the best three apps and give out some prizes.
Posted on June 25, 2008 at 12:15 PM in In the News | Permalink | Comments (0) | TrackBack (0)
Silicon Alley Insider is reporting that developers will only get sales figures from the App Store once a month. While that might be fine for music artists, it just doesn't cut it for business owners and entrepreneurs. After all, songs are priced at $.99, and you don't exactly change them after you put them up. But applications need to be competitive, and that means knowing how well you're doing. Should you lower your price? Raise it up? Add more features? How much money can you put into new development? Some people will be trying to develop apps in under a month, how the heck are they supposed to know how much they can spend without knowing how much they've made? How are entrepreneurs supposed to know how well their apps are selling?
Posted on June 11, 2008 at 10:20 PM in In the News | Permalink | Comments (0) | TrackBack (0)
Posted on March 30, 2008 at 01:36 PM in In the News, predictions | Permalink | Comments (0) | TrackBack (0)
iPhoneWorld notes that Google has released GData Objective-C Client Library APIs that will allow iPhone developers to take advantage of Google APIs together with iPhones APIs.
Posted on March 24, 2008 at 09:24 AM in In the News | Permalink | Comments (0)
IntoMobile has a good roundup of tidbits about the App Store’s digital signature requirements and FairPlay DRM. They also compare Apple’s revenue cut and developer costs for the iPhone platform to other companies and platforms, like Danger and Symbian. It appears that smaller developers will have lower costs and keep a greater percentage of revenue through the App Store.
Posted on March 20, 2008 at 12:58 PM in In the News | Permalink | Comments (0)
Stefanie Olsen from CNET News.com interviewed Matt Murphy from Kleiner Perkins about the iFund. If you’re an entrepreneur with big dreams, you might want to check out what potential they’re looking for, where they think the market is heading, and why they believe that the iPhone is going to be big.
Posted on March 17, 2008 at 09:29 AM in In the News | Permalink | Comments (0)
